"Procedural Content Generation for Games" 2 uitgaven gevonden Filteren Tonen als: Tegels Lijst Sorteer op: Prijs Titel Relevantie (aflopend) Relevantie (oplopend) Populariteit Inkoopdatum Beoordeling Uitgebreid zoeken Procedural Generation in Godot Christopher Pitt Engelstalig Paperback 9781484287941 Januari 2023 253 pagina's Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques. In this book, you'll... Vanaf 44,49 Bekijk exemplaren Procedural Content Generation for Games Isabel Lupiani Engelstalig Paperback 9798868817861 Oktober 2025 532 pagina's Learn to procedurally generate 3D content for your next game or simulation using the Blender Python API and geometry nodes. Automate parts of your asset creation pipeline while producing a... Vanaf 60,95 Bekijk exemplaren